Ant Mill
3D Video game
2025
Ant Mill (2025) is an interactive video game set in FPV, wherein players can wander around different rooms, each filled with 3D models of surreal daily objects and settings generated by AI. The artwork is titled after an observed phenomenon in which ants separated from their main foraging party lose the pheromone track and begin to or right, as well as varied doors and tunnels that lead to seemingly different places. A pensive thought emerges as the illusion of choice and action is juxtaposed against the closed cycle of gameplay and the unreality of its environments. Wong reflects upon the contemporary systems of feedback that inform experience and contemplates behaviorism under the oblivion of larger paradigms.
《Ant Mill》是以第一人稱視角進行的互動電子遊戲,玩家可在不同房間中遊走,每個房間佈滿由人工智能生成的超現實三維模型如日常物與場境。作品名稱源於一個可見的自然現象:當螞蟻與主要覓食隊伍分離並失去訊息軌跡時,牠們開始互相追隨,形成不斷迴旋的圓圈,最終多因精疲力竭而死亡。在遊戲中,玩家可以選擇向前、後、左或右移動,亦可進出各種門和隧道,通往看似不同的地方。當選擇與行動的錯覺,並置遊戲中的封閉循環及非真實環境,玩家亦深陷其中而有所思忖。黃反思當代為感知提供資訊的回饋系統,並於更大層面的不可知下思考行為主義。
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